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Andy's Workshop


Game chat and stories along with some articles probably for the more geeky among us,
all written by me, Andy.

Click here for my Frontierville Addiction Therapy Guide

Tuesday, 19 April 2011

Giving Everyone a Work Ethic...

One of the most divisive issues in Frontierville (I'm ignoring Canning, let's just agree it's not actually that big a deal?) is the existence of NPC's, Non Player Characters.

By that I mean Bess, Fanny, Hank etc, all the "townspeople" who stand by their business or home and can be interacted with.

For everyone who likes having them around there's someone who complains they're in the way or cluttering up the place. However, one thing that came to the fore when I was researching this (I do actually do a bit of research for some of these posts, for the hedonism post I asked my neighbour's cat, she said "meow" which is cat for "you're so right!") was that folks are better disposed towards the "active" NPC, Bess, than the passive ones (always best to have someone who's active not passive...) and if the other NPCs DID something... Perhaps they'd be happy with them being there.

And so, I got thinking. What could the NPCs all have as a "Daily Bonus" to make folks better inclined to have them on their homesteads? Cue Andy's Imagination....


Bess - Exempt, she's already a worker... Her hire command is brilliant, although a word of warning if you haven't found out yet... it DOESN'T count towards mission totals if you use her.


Fanny - OK, so Fanny is the teacher, seems pretty obvious what her bonus could be. I reckon that Fanny could work in the same way as a Horse Boost, we go talk to Fanny, she "teaches" us and for the next 20 or so tends we get double the usual XP for whatever it is we do.


Hank - I think, as Hank runs the General Store he could be used to fulfil a quest folks have made to us often. How about once a day you could visit Hank and buy a meal for coins from the store? Obviously have a sliding scale and not be too expensive but just once a day, the chance of buying for coins any meal you could buy for food (the HS only ones would obviously be exempt).


Doc Auburn - Three words. Full Energy Refill. He's the Doctor, he's surely got some restorative stuff to get you feeling perky again when you don't feel up (I think it's the blue diamond shaped tablets behind the chemist counter...)


Finkerton - Detectives don't just find missing people, they find missing things. Such as wishlist items or needed things for buildings... So once a day I think Finkerton could work the same as a care package. He goes off and tracks down something you've "lost" that'll help out.


Granny - With the general plot and personality of Granny this one was the easiest of the lot. Surely once a day Granny could get that shotgun out she loves wielding and act like a free Varmint Cannon! Click on Granny, select the varmint you want rid of and BANG... The old gal gets to use that bang-stick of hers for something useful instead of scaring the young-uns!

So anyway, that's just my idea of what they could do, I think it's both good for us as players and realistic (we have to remember the game limitations are there for a reason, buying meals for coins all the time or having an NPC shoot Horseshoes out simply isn't going to happen for the same reason cinemas don't have a bucket of free DVDs of the movie out the front).

It seems to be the NPCs are currently an underused resource...and one some folks aren't keen on. So perhaps his kills two birds with one... Granny.

It's an extra special reward for reading my post today... a brand new NPC! Yes, if you've managed to read all the way down here you've been rewarded with the limited edition "Invisible Esta" avatar. This admin-based NPC will sit invisibly just off your homestead and, once a day, can be clicked on to give a hint or answer to one game related question!

Lucky, lucky you!

12 comments:

  1. excellent post

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  2. Great idea! This would be great!

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  3. At least gave me a laugh!

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  4. yes that sounds good but the canning mission is no little thing. it is all my food and still would not get the mission done with in the next year so how is it a little thing. maybe you can ask your neighbors cat when its going to get it done.

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  5. Sounds like a plan to me

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  6. Canning mission is driving me absolutely crazy- way too much at a time... feels like you will never accomplish... also where is that invisible thing again... not at my frontier yet.

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  7. I agree, put those characters to work. All your ideas sound grand Andy. I read all the way to the end, where is that invisible character and if he/she is invisible how will I find him/her to click on. BTW I never did get my big ole' moon to shine above my homestead for doing some mission I've forgotten now. Just FYI.

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  8. Super idea! I'll be sure to watch for my invisible character!

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  9. great post Andy

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  10. Sounds good, let us see how it works, I look forward to try it !

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  11. Just a thought about Granny...since we already have the dog and cannons for the varmits, she's actually gonna need to do something else. Maybe she could shoot a tree down or 'boom' and some harvesting is done (not a little bit either...lol) Like I said...just a thought.

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