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Today, children, we'll be talking about Farmville, Frontierville and common influences.
Let's get this bit out the way first... I used to play Farmville, I don't any longer. I quit because I was bored with no missions to do and also I disliked the fact we suddenly had to ask neighbours for items to build things.
Looking back the second reason seems a bit strange as I'm now playing Frontierville, a game who's spamming and marketing techniques are second only to Viagra emails in their invasiveness and, yes, annoyance but back then it was a simpler time, a few requests here and there and the devs hadn't got the daft idea everything needs a building.
Anyway, I'm meandering off the point.
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What we shouldn't do though is automatically assume that it's going to be a bad thing when we appropriate ideas from Zynga's biggest game and trot out the old favourite...
"It's becoming just like Farmville" (For shorthand purposes this will now be written as JLF)
...without actually trying the feature first.
Copied things aren't necessarily a BAD things... I can cook a mean risotto from a recipe card and I reckon a lot of folks reading this will have enjoyed tasting Nigella's pie or Ken Hom's chow mien.
For me, the defining thing is whether it FITS with the game, and whether it makes the game better.
Recently the old JLF was rattled out for the addition of Mastery. It's had it's problems (we didn't need two buildings doing the job of one and the popups might be a little on the large side) but on the whole I LIKE mastery, once the missions were done it was just something that sat in the background. If you wanted to do the repeatables to gain mastery, you could, if you didn't, it STILL rewards you every time you feed or harvest but at no cost to yourself.
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Mastery was really a case of JLF being used pretty much for the single reason Farmville had it first. Even though mastery itself was fairly passive, it was just an instant dislike because Frontierville weren't first.
On the other hand we had the survey the other day for animal breeding, something I was vehement in my dislike of, on the page, on the survey and in conversation with Zynga.
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So there we go, two ideas, both from Farmville, one good, one terribly, terribly bad. The genesis of an idea can't be the defining factor of whether it's good or not.
And so on to crafting, the latest item to spawn a chorus of JLF. My view, if you're interested, is it looks intriguing. For me it fulfils a number of the important criteria:
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2) The feature itself is right for the time, probably even more than the Farmville version. Pioneers made their own stuff, there wasn't a nearby Ikea to help out.
3) The items to craft are nice, right for the time (I'm ignoring the Robo Chicken, I will in game too) and actually in one case something people ASKED for.
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Ultimately though, I might change my mind when I actually TRY it. But there's the nub of this whole post, trying it. My positive thoughts are so far based on the feature itself, any negative thoughts will be the same. I'll judge the feature on it's own merits, not simply because another development team used it first.
Farmville will have good ideas, and bad ideas, so let's not be gameist and trot out the JLF too often, eh?