[As usual, all thoughts in this blog are mine and mine alone. They do not necessarily represent the views of the admins or members of Frontierville Express. To set the scene regarding my personal situation of it, I've only bought horseshoes once and they weren't for me, it was a contest prize on the site.]
As it's a Thursday Lord knows I have a few things to write for the site but I thought I would just take a moment to share some thoughts regarding something that's recently become a fairly emotive issue. The inescapable fact Zynga are a business and, if we're honest, we'd rather they weren't.
I'm not sure why, mentally, we tend to lean more away from paying for stuff on the internet, obviously I don't mean shopping, but services.
Logically Zynga need the same consideration as Ford, or Starbucks or McDonalds. They provide us something we want, and we can pay for it. Strangely it doesn't seem to work that way though, and there's a mildly illogical annoyance over Zynga wanting to get us to buy Horseshoes.
Perhaps it's because it's via the medium of Facebook, a free service in itself, or because it's an online game. Perhaps because there's adverts... although there's endless adverts and trailers when we go to the cinema and we still have to pay for a ticket.
Of course, it could be that even Zynga themselves slightly misuse the word "free", understandably so. The game IS free to play, and for most of us that's all it'll be. But a more precise definition is "FreeMIUM", specifically what the industry call Effort Limited Freemium and Feature Limited Freemium.
In other words, the game is free to play and you never HAVE to pay, but there's a fair bit of effort involved and you can bypass that with the moolah. You can also buy special little extras to put on your stead that looks pretty or give money back.
I mean, the point is worth making, it's not just Zynga. These Freemium models have been around for many years and are almost the staple now of mobile or Facebook games. Games take developers, support staff, community teams... they cost wages.
So, this is the compromise solution as I see it, and it'll take different things from BOTH sides...
Players? Join me in the Lounge, grab a sofa, tea and biscuits on the table (that's cookies for the Americans).
Ok, can we all agree Horseshoes isn't a dirty word? The step WE need to take is take a deep breath, admit Zynga are a business and allow them some steps to make money. When we see Horseshoes, don't automatically go with the obvious "Zynga want to make money" (of course they do) and take a look about whether THIS might be a good reason.
Take the Rejuvenation Plant for example, costs Horseshoes but is widely regarded as an impressive purchase. Or yesterday's feature of spending Horseshoes on extra requests.
Mathmatically it makes sense if you buy Horseshoes. Each single item usually costs 6-8 Horseshoes each, spending 5 HS to get a possible 5 items is something of a bargain. There's also the knock on effects, even if you don't pay yourself then there's still the extra posts coming from neighbours, and with one or two neighbours posting, that could mean YOU don't have to post for an item.
We, as players, need to say "they want to make money and that's ok" and also take everything on it's own merits, not just on the fact it's a HS purchase.
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Zynga? Join me in the boardroom, coffee and doughnuts on the sideboard.
If the players do that *points up* then there's stuff YOU need to do, because there's a REASON people have got twitchy over Horseshoes.
For starters, most things cost too much, there's no real connection between the prices and the usefulness.
Take the Rejuv Plant for 100HS... That is a PERMANENT boost, and it's something that is helpful! It's not just about having to catch up or buy something because it's too much hassle, it's the perfect HS purchase.
Then you look at premium animals for 95 HS, that do nothing but look pretty. Or build/mission items costing up to 8 HS for ONE item.
Take the recent feature for adding an extra request... 5HS, good price. 20HS, daft price.
Let's have a bit more logic about prices, eh? Cheaper things are more likely to make people buy Horseshoes and be comfortable with Freemium items.
Secondly... take a break. the Freemium model calls for SOME extras people can buy, not everything, all the time.
The amount of "free gift" crops and animals in recent missions have been ridiculous, not least because the average player has a number of missions on the trot at the same time, so gets stuck. Maybe think about making the items a coin purchase a fortnight or so after the missions first roll. With how often missiosn are released you KNOW that people will have more stuff to gift, you get your clicks, people get to play the game, not just wait for the kindness of neighbours.
Freemium games still need to feel like you're progressing without paying, the paying is meant to hurry along the impatient, not give people the option of stationary or moving.
The amount of stuff needed lately? The amount of builds and crafts etc... That is what takes huge steps towards festering the discontentment.
If people enjoy a game, they'll be more likely to pay for it.
Make it good prices in a good game that's enjoyable even without paying, and you're onto a winner. It's not about glitches, they happen, it's about gameplay decisions that have been actively made.
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Players? Zynga? Join me in the bar, we ALL need a drink now.
Players, empathise that Zynga are a business. If NOBODY bought HS, the game would go away. I've played games that have become unprofitable and have shut down. They want money, they need money.
Zynga, have a think about WHY Players are so adverse to paying for things, examine your project and think, what could we do to get more Player contentment.
Do it because you love the game and want it to succeed or do it because it might make more money, whatever your reason a better product helps everyone.
Now clink glasses, drink up and lets get to work. We've ALL got things to think about.