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Andy's Workshop


Game chat and stories along with some articles probably for the more geeky among us,
all written by me, Andy.

Click here for my Frontierville Addiction Therapy Guide

Sunday 2 September 2012

Clickety, Click...

[Please note: this is an Andy's Imagination post, purely my own thoughts and will likely not appear in game]

OK, let's start by stating two pretty certain facts.

1) We could do with more clicks.

2) It doesn't look like we'll simply be given them.

So, what could be done? Get my imagination out for a compromise of course! I've thought of three ways we could see this clicks issue change that are... Zynga style ideas.

The Building Version

I know, I know. We've got a Pavlovian reaction to the word building these days, be it for space reasons (although it's rare to find a really tight space issue these days of storage and expansions) or just for building issues.

But let's be sensible, not only do we know it's a favourite of Zynga, it's also not so bad if we're building it with a view to a good outcome, like we did with the Irrigation Station. A convoluted build, sure, but with the excellent end product of something that makes a difference to our gameplay.

One building, and when completed we get 50 extra clicks per day.

I think we'd ALL agree a manual build would be far better than a Horseshoe Purchase, yes?

The Boost Version

Option two is inspired by the Clock Tower, a building with a good boost that affects gameplay.

As we don't use the Bulletin Board for the Favours any more, it can be re-purposed. After all, people post wants and needs on a bulletin board, not just requests for help...

From the Board we craft a boost that, once a day, resets our clicks. Used your 50? Just click the Board, select "Click Reset" and bam, 50 more clicks to use on the wall.

Make the boost craftable from something on the homestead and a request, either DR or wall, and we're paying 2/3 clicks or sends to get 50, pay small, get big, and with the chance to stock up.

The Mission Version

The simplest of all options. Clicks and requests are basically mail, right? So, we have a mission thread where we use new technology, including the railroad, to streamline the Frontier Mail Service.

It's a five mission thread with each mission giving us an extra 10 clicks, so we get more and more help towards the missions the further we go through them and feel we're really achieving something.

A couple missions based around the Pony Express that are a mix of things including a nice amount of Homestead... say:

Mission: We need to make sure those horses for the Pony Express are the best we have!

Tend 30 Standard Adult Horses on your Homestead to find the fastest for the Express
Collect 4 Blacksmith Bonuses to get Perfect Horseshoes
Ask your friends for 10 Freshest Feed to give your horses energy!

Then a couple missions based around the Railroad to get mail cars up and running, maybe a couple of those mailbag poles that they used to use that trains picked up as they drove through...

And bam, at the end of the mission thread, 50 more clicks, 10 per mission.

I don't doubt they'd need to be tricky missions, but c'mon... wouldn't you be happy with some tricky missions if it was giving extra clicks?



Bottom Line, we need clicks, so maybe it's time to tell them we'd happily work for them instead of just being given them, after all, it's got to be a better reward than some more coins and a decoration, right?